Coding Virtual World - VR Projects

Coding Virtual World 🕹️

“Coding Virtual World - VR Projects” – Develop VR games/experiences in Unity. 4 - Nutrient Collector – Draft & Concept Nutrient Collector - The Living World Underground by Yihan 06102024 I made this little self-contained VR game for practicing on implementing some basic interactive mechanisms and levels in developing VR world, such as event order, colliders, audio reactions, game restart logic, etc. Nutrient Collector lets the player collect to save the nutrients that drain away from the living world underground. Game Logics: You first need to find and open 3 treasure boxes(you can move on the whole platform and teleport to some areas- those small discs), when completed, you will get the tool on the Right hand to ‘collect’ the ’nutrition bubbles’ floating upwards from those giant underground livings. By pressing the ‘fire button’, you can use the tool to ‘fire energy’ towards the target ’nutrition bubbles’ to collect them and get ‘scores’. When ‘scores’ reach 100 points, you win the game, else if time runs out, failure. After 10s, game restart. You can also use the ‘Restart’ button on the main UI Canvas to restart the game. Plus, if you fall off the edge of the platform, the game also restarts. ...

Intestine Architecture - VR Project

Intestine Architecture - VR Datastory of Iceland Turfhouse 🧇

“Intestine Architecture” – VR Datastory of Iceland Turfhouse - Microbial Coliving – Concept ‘Intestine Architecture’ is a VR narrative where the Turf House superorganism is dormant. When the player enters the house for the first time, it appears quiet and lifeless. However, by exploring the house, the player gradually restores the various uses of its spaces, thereby reawakening the microbial diversity it once harbored. Beings are whispering and portals draw the player into the walls (void), where they can experience the microbes up close on a microscopic scale. With each microbe added back to the turf house’s microbiome and the soundscapes’ simulations, the overall atmosphere of the house transforms. In the final stage, the turf house becomes unrecognizable, morphing into an organic-looking structure with pulsating, heartbeatlike movements. This new form of the building invites speculation about future architecture inspired from nature: What will future walls look like? Will they derive their structure and stability from organic connections? Will they be flexible and adaptable, or will the focus be on interspecies collaboration? ...

An Embodied Interactive Mapping with Real-time Generative Visual

Contamination to System ❗️🌊❗️

“Contamination to System” – An Embodied interactive mapping with real-time generative visual. [ ‘Contamination to System’ explores ocean contamination and the threats to sea creatures caused by humans. When people come, trash and pollution liquid leak from their hands and bodies. I do that by using the real-time generated visual to create an embodied interactive mapping. The project gets inspiration from the phenomenon that some sea creatures consume man-made contamination which then combines in their body and finally flows into the sea ecosystem. ] – Video Presentation <!DOCTYPE HTML> Main software: Blender, TouchDesigner, StableDiffusion Main hardware: Zed Camera ...

Web Application Design and Development

Web design - UGames - A BoardGame Social Network 🔗 (UI/UX)

“UGames - A BoardGame Social Network - Work in Progress” – Web Application Design and Development Phase1 - Design Documentation – Hi-Fi Demo – Preliminary schedule for the project 6 September: Group Registration 13 September: Reserve Time for Design Meeting 20 September: Design Meeting with Assistant 23 September: Design Gala Slides 27 September: Design Document 11 October: Demo Gala Reflection 18 October: Updated Project Plan 29 November: Final Document 29 November: Final Web Service (WIP) – Responsibilities for each group member UI/UX designer: Yihan Frontend developer: Edgar, Yihan(assistant) Backend developer and database administrator: Loïc, Edgar(assistant)

A contextualized digital art project about fear aroused by the creature, cockroach, that appeared on a normal day in tropical cities.

AN ORDINARY ROOM 🚪

“AN ORDINARY ROOM 🚪” – A contextualized digital art project about fear aroused by the creature, cockroach, that appeared on a normal day in tropical cities. [ This is an ordinary room. We sit on the couch. We talk. We laugh. We find out something approach. We were scared and we screamed. We finally slap. This is an ordinary normal life. When engaged in ordinary conversation, suddenly, a mysterious and terrifying cockroach scurries into the room. The fear it elicits is universal, transcending cultural boundaries. Our goal is to recreate this experience virtually, triggering memories for those who’ve encountered these resilient creatures and introducing the sensation to those who haven’t.] – Interaction Design – Process: Test Video <!DOCTYPE HTML> – Project Reflection ...