“Coding Virtual World - VR Projects”
– Develop VR games/experiences in Unity.
4 - Nutrient Collector
– Draft & Concept
Nutrient Collector - The Living World Underground by Yihan 06102024
I made this little self-contained VR game for practicing on implementing some basic interactive mechanisms and levels in developing VR world, such as event order, colliders, audio reactions, game restart logic, etc.
Nutrient Collector lets the player collect to save the nutrients that drain away from the living world underground.
Game Logics: You first need to find and open 3 treasure boxes(you can move on the whole platform and teleport to some areas- those small discs), when completed, you will get the tool on the Right hand to ‘collect’ the ’nutrition bubbles’ floating upwards from those giant underground livings. By pressing the ‘fire button’, you can use the tool to ‘fire energy’ towards the target ’nutrition bubbles’ to collect them and get ‘scores’. When ‘scores’ reach 100 points, you win the game, else if time runs out, failure. After 10s, game restart. You can also use the ‘Restart’ button on the main UI Canvas to restart the game. Plus, if you fall off the edge of the platform, the game also restarts.
LeftHand Controller: Continuous Movement, Teleportation
RightHand Controller: Snap Turn, ‘Fire Energy Projectile’ later
– Video Presentation
– Details and Downloadable File Here
3 - Coral City : Exploring Resilience and Renewal in Virtual Undersea Ecosystems
– Concept
An demo of VR game experience that invites the player to explore coral communities, stressing how human activities and environmental stressors impact these vibrant but vulnerable ecosystems.
– Video Presentation
2 - A Bowling game in VR
– Video Presentation
– Details and Downloadable File Here
1 - A simple BeatSaber game in VR
– Video Presentation
– Details and Downloadable File Here