How to interpret Chinese traditional culture story of Han dynasty in modern time?

KUN'SI 🎞️

“KUN’SI 鲲驷” – A Digital Interactive Installation. [ Cultural heritage is a constant topic of the times. But as trendy culture sweeps through the social media of young people, is traditional culture being hidden in the torrent of information? We then consider how to awaken people’s cultural awareness through the combination of technology and art in the present era, taking the culture of the Han Dynasty, the beginning of Chinese history, as an example. ] · Background · Storyline · Exhibition – Video Presentation <!DOCTYPE HTML>

What can we learn from the subconscious actions in dreams?

DOU'DOU 🦾

“DOU’DOU 兜兜淘梦” – An Experimental New Media Project. [ According to the fixed point trajectory, the robotic arm carries out the media projection like a chasing light in the space, connecting multiple fragmented dream segments by the interaction between light & shadow with space. Through constructing the “Escape plan” of “a self-conscious shadow” in our sleep to metaphorize that the past which makes us want to escape is actually a part of our own heart, and we have the ability to face our inner self. ] · Background Story · During the Production – Video Presentation <!DOCTYPE HTML>

A real-time audio visual experiment

InterReaction 🎙️

“InterReaction” – A real-time audio visual experiment. [ InterReaction’s concept is to create a mesmerizing real-time visual effect to bring sound to life. By combining dynamic particle-based graphics and abstract live camera footage, I create the psychedelic visual experience on screen. Viewers can engage with the visuals by pressing specific keys on the keyboard to switch between different sounds (designated as 1, 2, and 3) and alter graphic patterns (designated as 5, 6, and 7). Additionally, viewers can transform the entire color atmosphere by covering the webcam with their hand or an object. InterReaction is my initial project using Touchdesigner to explore into the realm of audio-reactive visuals. Through this experiment, I delved into some simple interaction can made to control visual changes, moving materials and audio manipulating methods in the real time interactive multimedia contents. It’s a great start to seek and create unique sensory storytelling and journey. ] ...

How about a 'customized' teamwork real life game experience?

VR ESCAPE 😶‍🌫️

“VR ESCAPE” – Service-oriented Entertainment Design. [ Social & emotional experience-based escape room-type live entertainment industry, gradually become a popular mode of entertainment for young groups today. However, the mode of the existing escape room game experience makes the game experience of players discounted. Consider the reasons for this and the design to enhance the game experience for players. ] · Intro · Presentation

How will us somehow reduce the post-earthquake PTSD response of the victims?

FamiPie 🎈

“FamiPie 派家” – A rapid response housing product for the aftermath of an earthquake. [ FamiPie is a modular air film placement space for PTSD patients after the earthquake. Fami refers to family, representing family; Pie is a description of the appearance of the product. By using a membrane instead of a hard ceiling, PTSD patients are liberated from the worries of “the disaster of extinction”, even if it collapses, it will not hurt people at all; by using arc language, subvert the square style of traditional buildings, let The patient enters the unique past environment, quickly escapes from the aftermath of the disaster, and accelerates forgetting the trauma; the two hard plates are like open books, forming a stable triangle. FamiPie expands according to the size of the family to ensure sufficient living space for the individual; realizes regional division through modules and no longer feels “placed”; through the formation of settlements, families can help each other to overcome difficulties together. At the same time, the arc shape makes the arrangement style no longer like a private soldier fighting like a slab house, but rich in layers, with no end in sight at a glance.] ...