An Embodied Interactive Mapping with Real-time Generative Visual

Contamination to System ❗️🌊❗️

“Contamination to System” – An Embodied interactive mapping with real-time generative visual. [ ‘Contamination to System’ explores ocean contamination and the threats to sea creatures caused by humans. When people come, trash and pollution liquid leak from their hands and bodies. I do that by using the real-time generated visual to create an embodied interactive mapping. The project gets inspiration from the phenomenon that some sea creatures consume man-made contamination which then combines in their body and finally flows into the sea ecosystem. ] – Video Presentation <!DOCTYPE HTML> Main software: Blender, TouchDesigner, StableDiffusion Main hardware: Zed Camera ...

A contextualized digital art project about fear aroused by the creature, cockroach, that appeared on a normal day in tropical cities.

AN ORDINARY ROOM 🚪

“AN ORDINARY ROOM 🚪” – A contextualized digital art project about fear aroused by the creature, cockroach, that appeared on a normal day in tropical cities. [ This is an ordinary room. We sit on the couch. We talk. We laugh. We find out something approach. We were scared and we screamed. We finally slap. This is an ordinary normal life. When engaged in ordinary conversation, suddenly, a mysterious and terrifying cockroach scurries into the room. The fear it elicits is universal, transcending cultural boundaries. Our goal is to recreate this experience virtually, triggering memories for those who’ve encountered these resilient creatures and introducing the sensation to those who haven’t.] – Interaction Design – Process: Test Video <!DOCTYPE HTML> – Project Reflection ...

How to interpret Chinese traditional culture story of Han dynasty in modern time?

KUN'SI 🎞️

“KUN’SI 鲲驷” – A Digital Interactive Installation. [ Cultural heritage is a constant topic of the times. But as trendy culture sweeps through the social media of young people, is traditional culture being hidden in the torrent of information? We then consider how to awaken people’s cultural awareness through the combination of technology and art in the present era, taking the culture of the Han Dynasty, the beginning of Chinese history, as an example. ] · Background · Storyline · Exhibition – Video Presentation <!DOCTYPE HTML>

What can we learn from the subconscious actions in dreams?

DOU'DOU 🦾

“DOU’DOU 兜兜淘梦” – An Experimental New Media Project. [ According to the fixed point trajectory, the robotic arm carries out the media projection like a chasing light in the space, connecting multiple fragmented dream segments by the interaction between light & shadow with space. Through constructing the “Escape plan” of “a self-conscious shadow” in our sleep to metaphorize that the past which makes us want to escape is actually a part of our own heart, and we have the ability to face our inner self. ] · Background Story · During the Production – Video Presentation <!DOCTYPE HTML>